One-button flappy bird like game made with the Godot 4 engine! Games that use just one button can be more accessible for people with mobility disabilities. I find them easier to play when my hands hurt. Play as Carrie, the carrier pigeon, tasked with transporting messages back and forth between occupied territories and the Allied forces. CW: War, human death Play it here! Much of the research for this piece came from "Secret Pigeon Service" by Gordon Corera. Many of the pixel art and sounds were found open source or bought, but the pigeon is by me. The main music is also by OrionStudio
This was an especially interesting project because I got to experiment with mixing narrative with puzzle design. I used the Dialogic framework in Godot so I could control the main UI, the dialogue, and the puzzle using just one button.
Since making this game, I've learned that it is best practice to not require users to hold down a button to select an option. In this game, you can see that problematic pattern in the UI. For some users, holding down a button for a period of time can cause discomfort. I'd like to come back to this game and implement a framework where when the user selects an option with a button press, a count-down timer appears. If the user hasn't pressed the button again by the time the timer runs out, that option is selected.
I would also like to implement an accessible slider where players can change the speed of the game.